With molten surface in both shot020 and 030 finalized, Steven said I could perform a test to see whether increasing the Shading Quality improves molten surface's render.
With shot020 extreme close up throughout and molten surface exposed at extreme close up for a short moment in shot030 - it would help if shading quality help bring out the details, down side was an increase in render time.
shot020
shot030
00_sh020_shading_quality_comparison
http://www.vimeo.com/28573325
Does not seem to be helping much despite the increase.
03_sh020_flipbook
WIP: Sparks Effect
Copying the new set up in FG_SPARKS as MG_SPARKS and changed the direction of where the sparks are flying towards.
Adjusting direction the normals are pointing
Final network of spark particles
Grey network box - sparks towards camera
Black network box - splitting sparks near hammer head
ZDepth & Shadow Pass
Beginning to set up ZDepth, checked out Peter Quint's tutorial to refresh my memory on it.
Assigning shadowmatte shader for shadow passes and setting up a take for that.
Zdepth Passes by Peter Quint
http://www.vimeo.com/6580446

Fire Drill
Hahaha! Work was interrupted by a fire drill.
end.





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