Saturday, 13 August 2011

Week 08 Day 53, 2nd August '11 (Tue)

Smoke Sprite
Have 2 choices - sprite particles or smoke simulations. This is a quick test to see what i can do with sprites, if they can pull off the wispy look with good quality i wont have to go into simulations.

Simple setup with POP_Network, Drag POP, Color POP alpha to fade them in/out and controlling the sprites' scale with a ramp. Most of these I picked up from our procedural effects module last semester.






















Dry Ice Tutorial by Peter Quint
Vimeo - http://vimeo.com/19604364

It was a good tutorial & worth spending your time watching it, got to learn new stuff. Did some documentation which could help me in the future if i ever have perform smoke simulation.

Some points i picked up from it:

- Using CHOPs to drive the emission amount
- Introduced to a few new nodes like "Wave CHOP", "Limit CHOP" & "Warp CHOP"
- Pyrosolver's buoyancy, temperature and turbulence parameters
- Use of "Gas Dissipate DOP", reduces the density of the smoke - playing with evaporation rate and have the dissipation rate linked to the temperature field so it dissipates more as the smoke cools off (mimic dry ice effect)



Went home slightly earlier to get some rest, have to make up for today's sow progress.


end.








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