Sunday, 14 August 2011

Week 08 Day 56, 5th August '11 (Fri)

Stitches Removal
Finally 6 days had passed, i'm back in the hospital to remove the irritating stitches!
Have to say it was a pretty long wait... 


 The ambulance drove in here on the day of my accident, hehe.














Waiting to be called...


Heading back down to 3rd Street Promenade now!



WIP: Molten Shader
Trying to generate more patterns with the shader which are exported to Photoshop - layering more variations to get more complex look.

The last image was rendered directly from the procedural shader, Steven said it had good potential, I do want to get this shader to work procedurally after the project so i can package and put it into my reel.
























I was straying off the right track, sat down and thought about it - breaking down each mask is doing and start following it closely.

Mask #1 - Defines the hot/cool patches.
Mask #2 - Similar to #1 but softer edges for cool spots, going to wire this through "Smooth VOP".
Mask #3 - Defines the hot/cool areas shape sharper, using it as a bias input to apply where the dot patterns in the hotter spots.
Mask #4 - Export procedural dot pattern into Photoshop.
Mask #5 - Combination of all the above as displacement map?



Problem: Smoke Simulation
Came back and found out last night's renders had a major issue, entire frame was filled with smoke - there should only be pockets of smoke. Ziggy and Charles came to the rescue, after looking around the scene file - there was a huge squarish block of volume on one side of the fluid container. Check the scene and confirmed that only the "smoke_object" was being displayed.

And finally figure out it was caused by the "upres_smoke_object" which was created when you use the "Up-Res" shelf tool. I was being organized by having network boxes, so when these shelf tools creates a new object in the scene, they end up outside of your network box away from your view!

Now to re-render those smoke sims.



Review #6 with Steven (Industrial Mentor)

Points mentioned:

1) Consider animating smoke volume like SDF Volume, $T in y-axis so they animated upwards.

2) Roughly paint a mask that indicates where the hot/cool spots are, can even do it in color first.

3) Lessen the crack lines and scale up the black patches.

4) Use the cracks and patches to frame the text, bring the focus to them.

5) Some of the peaks on the text can have some hot spots, have them blend from hot to cool vice versa.




Dinner @ Brazilian restaurant
The salmon was great, wasn't too dry from all that grilling! There were too little rice though, but overall i am willing to give this place 7.7/10. We got to the place just in time as people started flowing in soon after and the place was full house, the queue still wasn't as bad as the Sakura restaurant we went previously.


Ughhh, forgotten to snap a photo before tucking in... the leftovers are salsa, not my thing.















Request granted, we pulled off over at Simpang Asia - the place we had Indonesian cuisines last month! Wanted to get milo and some snacks from here, there are some decent pandan cakes here and will probably make another trip down on my own before leaving LA!


















Review my wounds
Wounds are healing slowly but surely, still hurts when they come in contact with water... hehe.



















Can laze on the bed much longer, tomorrow is a Saturday!

end.

No comments:

Post a Comment