Started a thread for this problem, i tried switching in a new "Collision POP" and putting down a grid as collision geometry instead of using the molten surface, both did not work. Maybe somebody can spot something i'm not seeing...
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=13116&highlight=particle+collision
60_pcollision_problem_top_btm
A flipbook to illustrate the problem.
http://www.vimeo.com/27502777
WIP: Molten Shader
Following the feedback, carried on working on the molten shader & also adding more documentations to the shader's network before i loose my way.
Today's plan is to get rid of the vein pattern and have more patches around the whole surface, it's just not looking right with this much veins going on.
Here are some test-renders on it's progress,
13_hammer_turntable render turned out to have some lighting problem, found out i had the wrong set of lights switched on for the render. Re-rendering now!
14_hammer_turntable
Touch up on the hammer, up till colormap.v008 and displacemap.v017.
This time i'm going to render with PBR engine since it's just the hammer - let it run over night.
http://www.vimeo.com/28178911
end.








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