Felt i've done enough research and test, time to move the particle network I built into my scene file and see how it goes. Readjusting the velocity, collision, birth and death so the particles behave as desired as the scale of my actual scene was slightly differently from the scene i was doing the research & tests.
I also needed the particles to have an impulse birth on frame 33, 135 & 243, there's if() function where i could type "$FF == 33 || $FF == 135 || $FF == 243" or do the manual way of keyframing the activation.
Ended up using expressions as i didn't want to move keyframes around if a change occur.
00_fg_sparks
http://www.vimeo.com/27503081
The particles bounced like crazy as it had high normal and tangent values.
01_fg_sparks
After tweaking down the normal/tangent parameters, the particles are behaving much better. These are still particles flying towards the camera, i want to have some bouncing and splitting around the hammer head as well.
In the process encountered a problem where some particles are not colliding with the surface, they just fall through despite me having a "Collision POP". Was sure I wired in the correct collision geometry, maybe i'll find out where the problem is tomorrow.
WIP: Painting maps for hammer bolt.
The bolt was a simple hemisphere all along, so it was time to give it some attention.
At the same time add more to hammer head's color/displacement maps.
Color map
Displacement map

Fired off 13_hammer_turntable
With the above done, it was time for render a new version before heading home.
I've had my meals here very often, it close to office & the food is good - it's reasonable price considering they give huge portions. My favourite is chicken teriyaki which comes with mix vegetables & rice or noodles, you also order double meat but be warned, it's a lot of meat!
Another secret about this place is you can get a card where they will stamp each time you buy a set, collect 5 and you get a chicken teriyaki for free.
end.






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